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MadMath

13 Game Reviews w/ Response

All 29 Reviews

Funny short game

Ok, i figured out how to win the game (ha ha) !
Overall, it's a funny little game. This not-serious-dark-world is well drawn, such as the characters which suit well to this nice background, and the contrasting and flashy colors are perfect (particularly for this kind of game). The idea of making your little red guy disappear entirely but his eyes is amusing, and i also liked the small cartoonish "eye-animation" when you're hit. Finally I had pleasure to bring him to the exit (is that an exit ? a race ? let's say to the end).

Though, it definitely has got a limitated interest. Originality isn't this flash's first virtue. I guess it can't be enjoyable more than 5 minutes.
Obviously, it was not the aim, so finally, for a first game, it's rather a success. Nice.

Veinom responds:

Thank you very much for your detailed and honest review :)
This game is fairly simple but surely it's the first of many. Having music, sfx, an ending, putting it all together was very rewarding. Even if the game is not serious, I like to think that it shows how serious I can be when I do graphics and concepts.
It's a big step for me, since I wanted to make games for 15 years. I started many games but sadly I always had to abandon them for various reasons. So this is a landmark for me!
Im glad you like the graphics, I was told the ghosts and the background dont really fit together. Thanks again for the possitive feedback!

Man...

Come on... I beat this bastard twice in 2'15 and 2'15... But at the end the screen is just blocked on "victory". And nothing more happens. No medals, no glory...

Anyway. That's really a good game, particularly with such a time limit. You must have worked very hard to present a flash that clean and complete. Especially if you were only the two of you. Nothing we could call very original, but perfectly done, the controls are good and the ship is well answering and easy to move. The drawings are cool. The music suits well to the ambience. It's a success.

If i just had smthg to complain about (except this blocking and frustration at the end), it would be that it's not always easy to notice if you touch the vilain or not.

Good job.

bcdefg123 responds:

I became aware of that Victory screen thing about an hour ago, but couldn't do anything about it because of classes :P I'm on the case now. - Brian

EDIT: Fixed (in 1.1.6). But due to Newground's policies, the update will take 24-48 hours to go live.

Totally honorable

For a first game that's a nice first try.
Yeah, of course, that's not what we could call an original game. But still, in its genre, it's well realized. The menus look ok, no problem with the music either.
The speed is quite interesting cause ennemies really come fast.
Maybe the bad point is the background which is too colored and that doesn't detach itself from the rest, which gives an impression of confusion or at least makes ennemies hard to distinguish.
Another thing is that sometimes that just doesn't work. I'm just not hitten by ennemies, or i can't take power ups. You should fix it, if you can.
The last point is that it is too... easy ! Maybe giving more life to them would be a good idea.
Anyway, i rated you as a first game, I hope you'll find my criticism constructive enough to help you make something even better for next time.
Anyway, good work for a first creation !

RocMegamanX responds:

I don't know how to make the hitbox larger.

Do I need to desaturate the background? Also, I didn't know how to program them to shoot projectiles. I didn't know how they would shoot projectiles, seeing as how they have no visible gun turrets.

Can you please help me through PM? Thanks!

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